Melding the digital and physical environments, this board game makes an abstract element of the digital world tangible. By combining the familiarity of a crossword puzzle and Scrabble™ with easily remembered security questions, making and remembering passwords becomes a game.
Published: Trust Design: The Internet of Things by Scott Burnham
“i didn’t thank you” is a project to express our appreciation for people that we didn’t, couldn’t, or wouldn’t thank. More than 300 people participated during two weeks by writing a thank you note to someone they wished they had or could thank. The displayed thank you notes show the gratitude people feel even when they don’t express it.
‘Hope & Leroy’ is a narrative project combining a new fairy tale with a series of eight jewelry pieces illustrating scenes from the story. The pieces were designed and produced using primarily digital methods including laser cutting, 3D printing, and algorithmic design.
Tools: VBScript, Rhino3D, 3D Printing, Laser Cutting
“Creation: Week 2” retells the Genesis story as a history of water management as if the Dutch took over after God finished.
The history of the Netherlands is intertwined with water management. Centuries of projects increasing the amount of usable land have created the perception by the Dutch that the Netherlands is, literally, a place of their own creation.